Archive for the ‘Games’ Category

One Year’s Introspection

April 4, 2010

One year ago today I began this blog because of my love of games.

I’ve often wondered why some people, myself included see games from radically different positions than other seemingly like-minded people. Games, externally, are pretty misleading – someone asks you what you do for a job and you break into a sweat – “I make games you respond with apprehension” as the person you’re facing straightens their posture, and with a sneer states “I’ve always thought games were a bit of a waste of time”. Much like a lot of things, people will take considerably different positions within and without a knowledge base, but almost none more than the video game will establish such division between those who understand and those who do not. I’ve always wondered what created these barriers – I’m sure that at some stage everyone has enjoyed a game of some sort, but I’m beginning to think that it takes a certain experience to plant the seeds of a certain way of thinking; an experience that takes such a firm grasp upon our minds; a feeling so strong that we spend our lives compelled to seek it and understand it, and those who do must live with the knowledge that it is their duty to share it amongt their kin. (more…)


Too much icing – The bane of Portal 2

March 24, 2010

So yeah, I’m sure you’ve heard. Portal 2 has begun making its slow glorious trek into existence, speaking kind, enticing words and releasing ambrosia from its very pores. You may have noticed that a lot of people are clamouring wildly over its new concepts, its cooperative play, its FANCY NEW JUNGLE. And yeah, I’m one of those people, quite shamelessly, with only one glaring reservation. (more…)

SCoA 4: The monster is just a metaphor

March 1, 2010

In Shadow of the Colossus you know nothing. Tabula Rasa, blank slate. You enter a mysterious , foreboding yet familiar world tasked blindly with only bringing about the end of the 16 Colossi in vain hope that the princess may awaken from her eternal slumber. What do the colossi represent? They’re merely there – innocuous contours in the landscape, their actions determinate of yours. The world, there for your interpretation and contemplation – the fate of the colossi, completely unknown. So what if we do so slay the colossi? What if we exert our unsubstantiated prejudices upon these megalithic testaments to our misunderstandings? (more…)

SCoA 2: In the darkness

February 14, 2010

Okay, so I promised myself that I would wait until next week to write about this, but I’m in a writing mood. Take advantage of that.

Twas a dark and stormy night, last moon and I was awakened from my slumber. My eyes opened wide, my mind on the moon, the night as dark as umbra.

That moment I, rose up on my might and abscond my domain. In a fit of grief, the monster grew and weaved through the rain. (more…)

Super Condese-o-article 1: Here’s the deal

February 13, 2010

Why hello there dear Droogs.

It is apparent that I am now in year 12, and writing a massive analysis every week is somewhat draining when it comes to writing a massive analysis for everything else, so this is what I’ve devised. In all of my audacity, I’m going to attempt condensing my ideas into a couple of paragraphs whilst maintaining a familiar air of entertainment and intrigue, ALRIGHT? Who knows, this might even prove a more effective formula for sharing my crazy ideas with you smart and sassy folk. So without any further deliberation or digression let’s get this show on the road.

Love Beta – A passage through the wilderness – Part 1

January 23, 2010

I was trying to think of something ubiquitous to related this experience to in order to establish understanding. First I thought of learning to ride a bike, but that’s too straightforward; a very point and shoot learning process, then I thought about it like learning to play the guitar. For all of you out there who have done so, you know that it’s a very modular, very procedural process. You learn to play a chord, then you learn to put it all together into a song. Chances are that song will sound rubbish because you’ve learnt barely anything, however there is still much to learn which will enable you to reach greater heights. (more…)

Love Beta – A passage through the wilderness – Introduction

January 22, 2010

A while ago I’d read about this intriguing mmo called Love by a fellow named Eskil Steenberg, a one man development machine who has singlehandedly brought his somewhat obscure concept to life and into fruition. Today I read an article on Eurogamer by Quintin Smith, announcing that he is currently holding a small open beta, so on a whim I shelled out the decidedly low 3 euros under little more pretence than “this is a game in which you explore ethereal, procedurally generated environments, and establish settlements with your fellow man”. Intriguing indeed. So I’ve decided to keep a short journal on this site, narrating my adventures throughout the unknown.

Disneyitus – the fall and rebirth of a giant

January 19, 2010

It really doesn’t come as a surprise any more. Like all things, even the greats succumb to age and senility begins making choices that are beyond its rational judgement. Minds grow feeble, and are subsequently replaced by new minds that are evidently too bloated with cash to care anymore. This is when the greatest surprise of them all arrived – evidence that Disney, the undisputed father of contemporary animation seeks to reclaim its image of old and re-imagine what once made them great. This was the day that Warren Spector, of Deus Ex fame, signed up as designer on Epic Mickey. (more…)

Borderlands, and the necessity of story?

October 31, 2009

I find myself stuck in this cycle of vacillating over whether or not to buy borderlands. The worst possible outcome is that I lose $50 on a game that holds my attention for as long as Super Smash Bros. Brawl (on the contrary I loved the original). It looks appealing and I must give my applause to the art department for creating and amazing hand-drawn-mock-cell-shaded visual extravaganza, but that only perpetuates my indecision even further because (more…)

I apologize for the lack of updates…buuuut MODS

October 25, 2009

I’m planning two essays in the coming couple of weeks, one on Machinarium and the place of adventure games in today‚Äôs gaming community, and one “When the pixels hit the fan” about the direction of game design and hardware innovation when games reach their maximum graphical potential… scary stuff right? Anyway (more…)